Gloomhaven: Buttons & Bugs

Rating: 3 / 5

Box cover of Gloomhaven: Buttons & Bugs, a small-format solo game showing a miniature adventurer among oversized insects

This one’s not for the table, it’s a solo box, and I picked it up specifically for a long flight where I didn’t want to bring anything heavier. The premise is you’ve been shrunk down to bug size, fighting oversized insects through a linear string of scenarios, which is a cute enough hook to hang the puzzle on without needing much more story than that.

And it is a puzzle, more than the big Gloomhaven ever felt like one to me. The maps are small enough that you’re really optimizing a tight A/B card sequence against a specific layout rather than improvising your way through chaos, and when a scenario clicks, when you see the exact order of moves that clears it, it’s satisfying in a way that’s different from but adjacent to what the full game does. When it doesn’t click, though, it just feels like you rolled badly against a puzzle that had one right answer you hadn’t found yet.

I do have real component complaints. The cards are thin enough that they don’t lay flat out of the box, they curl, and the health dial colors are close enough that I’ve mis-tracked damage more than once at a glance. There’s also no full rulebook physically included, just a learn-to-play booklet with a link to the complete rules online, which for a physical product I paid full price for feels like a corner cut somewhere it shouldn’t have been.

Table footprint is the funniest part of this review to write. The box is genuinely tiny, fits in a coat pocket, and then you open it and the scenario cards sprawl out across more table space than you’d expect from something this size, so “travel game” comes with an asterisk if your travel table is small. Worth it for the price and the portability if you already love the bigger Havens and want a pocket version for downtime between them. Not a substitute for the real thing, and it doesn’t try to be.

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